![]() Which seems to match the naming convention of the windows dll and not the android. Do i need to also install an android plugin for the android banks. the only plugin i installed to my Wwise installation (following the second linked guide) is the windows 64 bit plugin. ![]() I have read that the "Unable to find libAudioPluginOculusSpatializer" error is a false error here, but that doesn't explain why the spatialization is not working.ĭo you have any idea what i might be doing wrong and is there any info i could give you to help debug this.ġ. I followed this guide:ĭ Unity : Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.07-02 16:07:24.954 20666 20681Į Unity : Unable to find libAudioPluginOculusSpatializer I have double checked that the libOculusSpatializerWwise2018.so is in the correct DSP folder for both arm64 and arm7 (does not work on either build target). ![]() Any audio using the OSP does not spatialize, have reflections/reverb of falloff When we build to quest, it does not work at all. ![]() It works in wwise, It works in the unity editor and it works in windows rift builds. Hey, I have a pretty unique problem with the Oculus Spatializer and Wwise.Ĭurrently we are using Wwise 2018.1.6 with OSP 1.38.0Īs far as I'm aware the plugin is set up correctly.
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